Event Details
- 20 Teams of 5 players each.
Requirements to join the server
- Change Steam username to reflect your actual Twitch name
- Players need to be OFFLINE in steam to enter the server
- Disable streamer-mode in-game
- Do not show the IP on stream. Hide Rust instance when connecting.
- Once connected, type console.clear in the F1 console to remove the IP from your history.
- Command bind "=" "client.connect xx.xxx.xxx";console.clear
Tournament format
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Phases
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Build Phase
- Duration of Phase: 1 Hour
- You can build your base in any part of the map.
- PvP and Raiding Disabled
- Only phase where building is permitted.
- Once timer is over you will not be able to expand your base.
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Attack Phase
- Duration of Phase: 1 Hour
- Raiding Disabled
- PvP Enabled
- Hardpoints will be enabled
- There will be 3 hard points on the map.
- Active for the entire duration of Attack Phase.
- Hard points will switch between a state of active and inactive with 1 hard point being active at a time.
- Locations will be labelled on your in-game map and when active highlighted by a circle on your map.
- Hard points will switch locations every 10 minutes.
- Awards 2 points every 30 seconds for the team controlling the hardpoint
- No requirements to how many members in the team must be in the zone.
- Located randomly through the map.
- The team leading in points at the end of PVP phase will be awarded 10 extra points
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Raid Phase
- Duration of Phase: 2 Hours
- Raiding and PvP Enabled
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Rules
- TC Must be visible and accessible at all times during the event
- Any attempt at hiding the TC behind any placeable object, sealing the TC off, or putting it behind a bunker is strictly disallowed.
- Allowed
- Single window frame and reinforced glass window in front of the TC.
- Airlocks on gates.
- TC must be directly behind a door/window/ladder hatch, with a direct path to said location, that is able to be traversed regardless of height. It must also be passable and accessible so a player can stand where the TC once stood when destroyed without the destruction of any entity.
- If you accidentally misplace your TC or would like to replace it somewhere else you can run the command /destroy_tc to remove it and allow for an additional placement ONLY IN BUILD PHASE
- Your base must be finished before the end of the Build Phase as any expansions made after this point will not be permitted. After this phase, building any further is prevented until the Raid phase begins. These restrictions only apply to building blocks such as foundations, walls, floors, door frames, etc (anything using a building plan). Deployables and upgrading are not restricted. Of course this does not include TC’s
- You are not allowed to extend your fundations past your external walls to prevent people from building. Make sure your walls are in TC range though or they will decay
- Each base is limited to the following:
- 1 Compound layer(this includes china walls), placing a wall in front of a gate to make an airlock is allowed.
- Max 1 layer of metal barricades behind your external walls.
- 1 auto-turret, 1 shotgun trap, and 1 flame trap.
- You are not allowed to build more than one base. This includes:
- FOBs, raid bases, PVP bases, and twig towers. However, we do allow foundations to be placed along with beds- wall are not permitted with the exception of high walls surrounding the foundations.
- Any form of funneling outside or inside of your base is not permitted. You may also not wall yourself in.
- Placing a weapon on downed players without sashes to get point is not allowed.
- The stealing of helicopters, vehicles and horses during build phase is allowed.
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Banned Items
- Silencers
- Hmlmg (Will still be in loot table, Just not craftable)
- Double Barrel Shotgun
- Snap traps
- Solar panels
- 8x scope
- All heavy plate armour
- All battery tiers (you can use a generator)
- Windmills
- Spikes
- Computer stations
- Land mines
- Molotov Cocktail
- Flashbangs
- Incendiary 5.56 rifle ammo
- Incendiary pistol ammo
- Incendiary rockets
- L96
- Satchels
- F1 grenades
- HE grenades
- SAM sites
- Igniter
- All fireworks
- Smoke grenades
- Watch Towers
- Search Lights
- Handcuffs
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Good to Know / Tips
- Your team can only have 1 TC at a time. During the build phase teams are able to remove and replace their TC but the TC has to be in it’s final position before the pvp phase starts.
- Every team's base will have a bubble surrounding them during the Build phase. Please note that entering this bubble during the build phase will eventually kill you. The bubble acts as an anti griefing bubble to prevent other teams stealing your items.
- If an enemy player is building foundations near you, do not place a TC on those foundations, and change your planned base location. You cannot build a base in the same grid as another player. This is prevented via a plugin, however placing a TC on someone else's foundations that they’re building is classed as griefing and is against the rules.
- Bubbles spawn around a base when a TC is placed, to ensure you get your building spot first, place a TC as soon as possible. You can change your TC position at any point during the Build phase.
- Focus on finishing your base as early as you can in the build phase, you cannot make any adjustments to your base after the Build phase ends.
- Ensure high external walls are placed within TC range, as ones placed outside of TC range will decay at rapid speeds.
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Additional Rules
- Respawning
- During Build Phase
- F1 Killing is DISABLED.
- Cannot loot other dead player’s body bags.
- Teams spawn around the map.
- At the start of the event you spawn with your team.
- Upon deaths, you will naturally spawn along the coastline of the map.
- Respawning via bags or beds is possible anywhere.
- You can build deployable cover (i.e high external walls) anywhere
- Sheet Metal Doors are 1 rocket when directly hit by the rocket.
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Loot Tables & misc.
- Customised loot table
- Gather Rate: 20x
- Instant crafting, workbench not required.
- No scientist or radiation in rad towns.
- All doors that require keycard are removed.
- High tiered loot spawn rate is heavily buffed.
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Scoring
- Teams will earn points based on the following:
- Killing a player 1 point
- Killing a player that does not have a sash will NOT grant points.
- If a player does not have a weapon or any gear and they’re killed your team will not be awarded a point.
- Controlling Hardpoints
- 2 Points every 30 seconds
- Securing a Bradley or Attack Heli crate will award 3 points for EACH crate looted.
- Securing a Hackable crate 10 Points
- Leading team at end of PVP phase 10 points
- Destroying an enemy TC 40 points
- Defending a raid
- Once an enemy team breaks one of your building blocks attached to your base, raid timer will begin and your team will start to earn points for defending. Up to a maximum of 40 points in total.
- Killstreak awards 2 points every 5 kills at a 10 or more killstreaks.
- Once the raid period ends, teams will be ranked based on the total points obtained.
- In case of a tie the following tiebreakers will take place
- Most enemy TC Destroyed
- TC not destroyed
- Most PvP eliminations
- Split Prize
Point Criteria | Points Awarded |
---|
Killing a Player | 1 Point |
Killing a Player that does not have a Sash | 0 Points |
Controlling Hardpoints | 2 Points every 30 seconds |
Securing a Bradley or Attack Hell Crate | 3 Points for EACH crate looted |
Securing a Hackable crate | 10 Points |
Destroying an enemy TC | 40 Points |
Defending a Raid | Maximum of 40 points |
Killstreak | 2 Points every 5 Kills at a 10 or more killstreak |
PVP Phase Leader | 10 points |
Prizing - $50,000 USD Total
Placement | Prizing (per Team) | Prizing (per Player) |
---|
1st | $5,000 | $1,000 |
2nd | $4,000 | $800 |
3rd - 4th | $3,500 | $700 |
5th - 6th | $3,000 | $600 |
7th - 8th | $2,500 | $500 |
9th - 12th | $2,100 | $420 |
13th - 16th | $1,900 | $380 |
17th - 20th | $1,750 | $350 |
Rust Base Invaders Official Rules